Thankfully, the rest of the game doesn’t look as bad as the titlescreen - on the contrary, it looks awesome! I loved the visual novel sequences. It’s graphically good, but the visuals and user-interface don’t impress me. It’s up to the Captain to assemble Fortune’s army, and ultimately overthrow the tyranny (if his rivals don’t catch him first!) Fortune and her crew are not the only ones interested in overthrowing the empire - but their methods and aspirations may create a common enemy. Any species that chooses to reject the Imperium are systematically exterminated - genocide. Those within the Imperium’s sphere are subjugated to a “strict code of purity and conformity”. The Imperium has imposed a religious tyranny upon the galaxy. The Captain is the best bounty hunter she knows. She’s wants to “overthrow an intergalactic empire” - more specifically, the Imperium - and she needs “a team just crazy and skilled enough to pull it off”. The Captain was “goin legit” as a reputable bounty hunter until he ran into an old friend, Miss Fortune. It’s a delight to navigate the game and press buttons. However, the main protagonist’s voice is pretty stellar - considering he’s you, that’s pretty important (and pretty awesome too!) The waifus you drag into combat make tons of commentary - some people may find their comments grating, but I thought they livened-up the game. The voice acting is very high-quality, but the choice of voices often broke my immersion. Some of the music kind of reminds me of KMFDM it’s fast pasted, electronic, and sometimes industrious. The soundtrack is bitchin’! As a matter of fact, I had to insure my “music volume” was turned-up all the way. Barring the animations themselves, Subverse is not a sexual game (but the humor and characters are pretty raunchy). Pooty Points are used to purchase sexual animations. Completing missions will increase your “devotion” with your chosen waifus, which is translated to “Pooty Points” (or “PP”). In both game modes, you’re able to choose a “waifu” that acts as team-leader. It’s more straight forward than Ground Combat - shoot everything that moves and don’t get hit. In Space Combat, you engage waves of enemies in shoot-’em-up-style gameplay. It’s kind of like XCOM (and just as punishing until you level-up your crew). Each character has their own suite of attacks and abilities (including enemies). In Ground Combat, you choose a team of four and defeat your foes turn-by-turn on a small grid. Go “pew-pew” in turn-based combat or “pew-pew” with your spaceship (and try to avoid literal space-dicks!) Missions take two forms, “Ground Combat” and “Space Combat”.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |